Thoughts on Mists Cinematic

The Mists cinematic was released on Thursday afternoon and the reaction to it has been decidedly mixed. Some loved it, some hated it; some liked it for different reasons, some were just a bit meh about it.

When I first saw it I was excited, it was the cinematic that was the first sign that Mists would soon be upon us. This was the start of the pre-expansion events and I want Mists to be released yesterday so I was excited. I watched it and the one thing that stuck with me was Chen’s expression when the Alliance soldier handed the Horde orc a weapon so they could both fight this new threat together. It was a very self satisfied smirk.

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Mists Beta: Protection Paladin in August

I decided it was about time I had another good look at protection paladins. The beta is winding down now, so I wanted to get a good look at the spec changes that will be live in just a few weeks. I wrote about my first look on the beta, and about prot pallys, in April. I’ve not written about them since as, in all honesty, I’ve not taken a good look. It’s long past time where I need to do that as in just a few weeks this’ll be the new reality.

So let’s compare what I wrote a few months back and see how much, if any of it, is still valid.

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Why Mists of Pandaria is a big deal

I am super excited for Mists, I really am, and I’ve been thinking about why I’m so excited. I remember being excited for cata but I don’t think it was the same level of excitement. Whether that was because I didn’t know the game as well (I’d started the January before so been playing less than a year), or whether cata just wasn’t as exciting, I’m not entirely sure. However, Mists is exciting and not just because it’s giving us an escape from the Dragon Soul, which eight months in is a little stale.

I’d been giving this some thought one night when I couldn’t sleep. I pulled my phone out and watched the Mists trailer from 2011, I then went looking for the same trailers for Cata, Wrath and TBC. That’s when it struck me about why Mists is so exciting.

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The Direbrew Dilemma

For the last three days, since September 25th became the day, players have been speculating on what would happen to Brewfest. Well, last night the blues posted their answer which was that it was going to be upgraded for level 90. Now Brewfest starts on the 20th so Coren Direbew would be inaccessible for five days, it ends on the 5th giving players 10 days to kill him. The catch is you have to be level 89 in order to queue for him, meaning those 10 days aren’t kill opportunities but levelling time. As blizz have stated that they want people to stop and smell the roses, and won’t allow flying until level 90 to better facilitate this, there was predictable outrage at this mixed message.

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Beauty of the World

When they announced that you couldn’t fly in Pandaria until level 90 I wasn’t best pleased. I remembered how annoying it was in Outland when you had to wait until 60. Even on my very first character, who had never flown before, I was counting down the bubbles until I could fly. I have a loathing for Hellfire that is quite unreasonable. However, that attitude is completely unreasonable. I am thoroughly disgusted with myself for it. No flying is the best decision they could have made.

I wrote a post the other day about Warcraft and difficulty. I think some of the same arguments apply to flying and the ease it represents. I didn’t say this in that post but sometimes we can’t and shouldn’t have what we want. Some people think that should apply to raiding in that it’s ok if most people can’t raid as it’ll just inspire them to get better. I don’t agree with that, as I think that people are how they are, and they shouldn’t be forced to be something else just to get to play the game. Raiding should be accessible to a certain extent, much like it is already but people just need to change how they view it. Let the elite 1% or whatever batter down hard modes when they’re current. Let the rest of us mere mortals kill normal if we want to group up with a guild and work towards that goal. Let everyone else kill it on raid finder to see the conclusion of the story who don’t have the time or the inclination to be able to join a regularly scheduled group. Let everyone be happy with the level that they play and accept that even if they strive for more that it might be out of reach. I’ll never clear hard mode when it’s current as I don’t play like that and I don’t want too.

This applies to flying in a way. We wanted flying and we got it but did we know what we got? Did we realise what we gave up for it? I love flying and I never want to see it go. However, I’m not convinced that I always like it for the right reasons. I also think that we have the best of both worlds by restricting flying to level cap.

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Cata to Mists Beta – Initial Class Impressions (Part One)

I mentioned in the previous post “What are you playing in Mists?” about the changes in classes between expansions. I have one of every class on live, not all at max level, but I have a feeling for how most of them play. I haven’t played all specs of course therefore not all of these will mention differences. If I’ve not played it on live I won’t know what the differences are. However, some classes have changed a lot so even though I loathe them on live they look like they could be a firm favourite in Mists.

It’s all about how they feel and I say how they feel because I’m not one of the super smart theory crafters. I don’t know whether changes are good or bad in terms of the numbers, I just know how the class feels to play. So this is about how I think the classes feel. Might be light on details, this is not a class guide for Mists, this is just a what I like and what I don’t I guess. I’m not including the healing specs as unless you level by dungeons they don’t come into play until the end game. Even if you do level using dungeons most people quest a little which requires an offensive spec, that’s what I’m covering here.

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What are you playing in Mists?

It’s funny how things change over time. When I first started playing (January 30th 2010) I rolled a mage, as the friend who introduced me to the game played one and if he played it then it must be the best. I didn’t do much with them in wrath but I did eventually roll a couple of alts: Vladamir a warrior who I decided would be my tank, Alverez a paladin who would be my healer and Zoya a rogue who I’d play if I wanted to pvp. Now two and a half years later things are very different. All three of them have different names, I’ve levelled but loathe the warrior and rogue, and my paladin spends more time as a tank than a healer. If that can happen over the course of one expansion, what will happen in the next?

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Another look at account achievements

The other day Ghostcrawler made a post about account wide achievements. I wrote about these, what I wanted to see, and what I was scared about, just a couple of days after Mists Monday in March. However, this new information, while it’s not concrete as it’s still beta, is a lot more specific than the speculation we had before, and therefore needs looking at again.

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Mists Beta: First Steps and Protection Paladin

This morning I woke up to a beta invitation. I was expecting one eventually being an annual pass holder but I checked my account through yesterday, when I heard that a wave had gone out, and it wasn’t there so I assumed I’d be waiting till next wave or longer. I knew that emails took a while to come through but I didn’t realise that it took a while to show up on the account as well. Anyway, happy days I’m now in the beta.

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